﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FriendlyFire
{
    [Serializable]
    public struct AddFriendInfo
    {
        string nickHandle;
        string dynamicHost;
        bool isLAN;


        public bool IsLAN
        {
            get { return isLAN; }
            set { isLAN = value; }
        }

        public string DynamicHost
        {
            get { return dynamicHost; }
            set { dynamicHost = value; }
        }
        string externalPort;

        public string ExternalPort
        {
            get { return externalPort; }
            set { externalPort = value; }
        }

        public string NickHandle
        {
            get { return nickHandle; }
            set { nickHandle = value; }
        }

        private string publicKey;

        public string PublicKey
        {
            get { return publicKey; }
            set { publicKey = value; }
        }
    }
}
